#include "../xmath.h"
namespace xege {

	VECTOR::VECTOR () {

		}
	VECTOR::~VECTOR () {

		}
		VECTOR &VECTOR::operator+ (VECTOR &b) {

		}
		VECTOR &VECTOR::operator- (VECTOR &b) {

		}
		VECTOR &VECTOR::operator* (VECTOR &b) {
			
		}
		VECTOR &VECTOR::operator/ (VECTOR &b) {
			
		}
		// 卷积函数，讲真，直接放在图像卷积器里面不好验证自己代码的准确性

	};
}